It's actually pretty good in a survival campaign. Dungeons & Dragons: All 7 Official Druid Subclasses, Ranked - TheGamer Level 4: You gain more spell slots and an extra Cantrip. Moon is stronger in Tier 1 and level 20, Shepherd is stronger in in Tier 2. Also, ice knife is a really fun spell that goes from being decent range to very long range (60-120). D&D Presents Will Stream In Spring 2020, Starting With The Essentials Kit, The Legend of Zelda: Tears of the Kingdom, Dungeons & Dragons: 10 Class Stereotypes That You Need To Forget, Dungeons & Dragons: How To Brew Your Own Potions, Dungeons & Dragons: Dodge, Dash & Disengage, Explained, Dungeons & Dragons: 11 Best Mini Games For Your Campaign. The Circle of the Land druid specializes in the land that they became a druid in, gaining thematic spells in the . As a Circle of The Land druid you choose an environment which will give you two spells. Fairy is a flavourful choice for a Spore Druid, with the common association between fae and mushrooms. In Baldur's Gate 3, the Druid class offers various subclasses, which will have more upon full release of the game. Select the Shillelagh spell in order to buff up a Quarterstaff or Club and the Guidance spell to provide allies with a powerful bonus to ability checks, Level 2: Here you must choose a subclass; we recommend picking Circle of the Moon to make the most out of Wild Shape. I started out playing arctic, but it was a lot of play at levels 1-8 which doesn't get you access to the big blaster spell (CoC). Unlike the Circle of the Moon, these Druids are often community leaders, advising rulers about what would anger nature. points dont hold up or if you need to drop out of Wild Shape to cast spels. As with any Druid, youre able to speak Druidic, a secret language that makes RP fun. They have a mix of use your Reaction and Bonus Action almost exclusively, which means that youre Druid: Circle of the Land - YouTube Animal Messenger: A handy spell if you want to transport messages in a covert manner. Everything You Need To Know About Wild Shape In D&D - TheGamer Even with those limitations, for an hour the Druid more or less has the damage of an extra cantrip as a bonus action on every round, and that adds up. more effective so its a great option for newer players in a party of Despite being reasonably simple to play, this is also a great So, I really like the land druid and have a good bit of experience playing different versions. While often characterized as a hippie, you won't be talking about 'peace and love' when they turn themselves into a panther at level 2 and start tearing people apart. : Work out which one of the D&D 5E races to choose for your druid. I know Moon Druids are considered strong early and late while Shepherd Druids can be powerful in the middle levels but I am looking to tip my toes into Druid as a Circle of the Land Druid. Thunderwave: Everyone within a 15-foot cube is pushed 10 feet away and dealt 2d8 damage on a failed Constitution save. You dont get much in terms of damage until 9th level, but you do get great utility. Though the Circle of the Moon Druid receives most of the attention (on account of being borderline broken at high levels), the Land Druid is still no pushover. They give you a +2 to Dexterity and a +1 to Wisdom, both of which are useful for your AC and spellcasting, respectively. This has been a persistent issue for the Druid I would value underdark a bit less than you do here, although it is a solid option (and a Duregar druid is a cool concept). This is generally how people play the They can shapeshift twice per short rest, allowing them a total of six transformations between long rests. Druids also get great healing spells like Healing Spirit, Reincarnate, Mass Cure Wounds, and Heal. limiting the whole effect to small or larger creatures prevents Each of its subclasses allows the druid to focus on a different aspect of nature and gain additional abilities relating to it. They are keepers of tradition. Good control spell. Your choice of spells should make the most of this; providing utility outside of combat, fallback options against enemies you can't bonk and giving you 'fire and forget' spells that you open a fight with and then leave running in the background. discuss it with your DM before making any assumptions. This can also monopolize your Bonus Action, which conflicts with Best Baldur's Gate 3 Druid build | PCGamesN In Diablo 4 Season 1, Season of the Malignant, the Druid gets a brand new Legendary Aspect: Subterranean. Plus, they don't count against my total spells learned. At 2nd level, Moon Beam and Spike Growth are the most beneficial because of their damage and slowing abilities. I started out playing arctic, but it was a lot of play at levels 1-8 which doesn't get you access to the big blaster spell (CoC). Circle of the Land emphasizes spellcasting. options to the druid, in addition to a splash of undead. Just as mushrooms are closer to animals than plants, a spore druid can play closer to a martial class than a ranged spellcaster. teleportation range is very small, its enough to get an ally out of a Adept doesnt help your Wildfire Spirits fire damage. Coast - Not crazy about this. Second level also brings with it the opportunity to choose which circle of nature your druid is going to follow. limitations on this one, so go-to abuse cases dont apply. This gets 3 but I don't think they're great spells. Choosing which constellation to use is one of the most important tactical Circle of the Shepherd offers excellent options for the Druid to support their party and to summon creatures. Produce flame does 29% more damage than thorn whip, so when you're at range you want to have this. Why not show us how this guide has helped enhance your D&D adventures? The spore druid gains bonuses to damage in melee combat further boosting the power of this cantrip. Mountain is all about getting access to lightning bolt. This includes the powerful Call Lightning, which can be used over and over again without expending more spell slots. The spell is able to. Who cares if there is a more popular sub-class. leaves a small fire damage AOE in its wake. However, in most parties the Druid is taking the place of the The former gives you control over plant life and environmental effects, allowing you to create instant yet harmless sensory effects. the type of damage which you select, and with so many reliable ways to deal Intelligence impacts some skills that druids may be interested in, such as nature lore. Druid 201: The Best Magic Items for Druids - Posts - D&D Beyond If youre in close quarters Druid Subclass Tier List and Breakdown: Best of Class Guide Level 5: You gain two level 3 spell slots at this level and can prepare 8 spells total. out for your table. At level 5 players choose another Spell Circle and gain new spells from that Circle. Introduction Druids are a very versatile class. This gives you access to unique spells, and brings some fun customization to the table. unfortunately you cant tell your allies to beat you unconscious to get Boar is hard to kill thanks to Relentless, and the Polar Bears attacks Because youll be spending quite a lot of time in different animal forms or casting spells when its safe to do so, equipping your other party members before your Druid is a great idea. Dungeons & Dragons 5e Best Druid Builds - Game Rant recommend the Giant Constrictor Snake because its attacks can grapple your Not every turn needs With staple damage and healing options built in, you have a lot of freedom to foes and buy you more time for your allies to rescue you. Regardless of the Circle a Druid chooses to follow, they have the ability to commune with nature in ways no one else would dare, making them worthy as both allies and . Thorn Whip and Poison Spray are both good damage-dealing choices. The druid is always the one-with-nature friend of the party. She whispers to you from the trees, the mountains, the underdark. These spells are very water-centric, which makes it a good choice if you know youre going to be playing an aquatic campaign. complement the Druids core class features. The spells you get are best used as defensive options, and while there are better Lands for damage spells, the ones you do get arent bad. Can also be a dump stat that is completely useless. Thorn whip tricks are what makes a caster druid effective. Try the subclass, try some of these changes, and comes up, make sure that you have adequate spell options for dealing other While this does make the subclass versatile, youll want to take some time to carefully consider each biome. Background - Outlander. free summons (though they could technically decide to do so on their own your spirit instead of from yourself. Both are pretty secretive orders, but the Circle of the Land is the civilized aspect of Druidic. Why should you play Circle of the Land Druid? What constellation do I use? White Room swanning without actual observation or experience in play will be treated with several tablespoons of salt. Artic - Good spells here. I think the three best are arctic, mountain, and coast. Stinking Cloud - What do they think swamps are like?! It would be neat if you could turn into a giant spider after you cast this but alas you're not a moon druid. Metamagic Adept: Gives your two Sorcery points and access to Metamagic, which can give you spells with improved duration and range. place of your partys Fighter-equivalent, filling space as a Defender and Symbiotic entity boosts the strength of all your melee attacks, benefiting from a Monk's many attacks. There are several spells for high mobility, but this Land remains highly situational. We hope that this guide to the Circle of Land has benefited you, and you have learned how accessible this subclass can be. They gain Combat Wild Shape, which makes Wild Shape a bonus action. If Druids dont pique your interest in Baldurs Gate 3, our comprehensive guide ofthe best classes available may have a role youd like to fill when the release date arrives. reach and do your thing. May also provide exclusive bonuses. You can change into five different ferocious beasts at level two, with the option to change into more at higher levels. Can deal a lot of damage if you can keep targets in the area. that theyre necessary. Cantrips do not take up spell slots. Its certainly one of the most versatile races, and you get a +2 to Constitution as well as a +1 to Wisdom. Guide to Building a Desert Druid Circle of the Land: DnD 5e the options are lackluster or highly situational. Skills - Animal Handling and Nature. Plus, you get Speech of Beast and Leaf. Archer. A high constitution gives you the hitpoints to survive in these situations. so long as you werent willingly going along with their plan). them to grapple by normal means, which may be more effective since They can also spend a charge of Wildshape to activate their "Symbiotic Entity" ability to gain temporary hitpoints and add additional necrotic damage to their Halo of Spores and their melee attacks. Also it's handy in a pinch as a mini-torch or when you need to burn something. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. Trying to optimize a Land Druid (Circle of Forest) : r/dndnext - Reddit Acid Arrow - Second level damageand you don't have many of those. role Circle of Dreams is intended to take in the party. Simic Hybrid Wisdom and Constitution increase, and natural abilities. The Circle of the Land is a great choice for beginners . summon them, but we havent gotten an official answer on the subject so are really good without needing to run around and leave your unconscious Cone of Cold -Damage spell with Huge area of effect. You will need a weapon as a Circle of Land Druid because even though youll be in the back, you never know when youre going to need an old-fashioned staff. Circle of the Land 5E Guide | Rules, Tips, Builds, and More Spell Sniper also gives you an extra cantrip, which druids are starved for IMO. That's my opinion though. The circle features The Circle of the Land Druid specializes in spellcasting first and foremost, gaining the ability to recover their spell slots using the "Natural Recovery" ability once per long rest. Wild Shape is mainly an exploration and utility tool for non-Moon druids. successfully. My suggestion is just look at the spell list and find what spell(s) that you don't have access to that you'd like to get. Heres a look at what each biome has to offer. You're much more likely to maintain concentration on spider climb than maintain your form with a 26 hp giant spider form. Mountain and Underdark are the best Circle of the Land biomes to choose. Land Druids are exactly what you think of when you picture a Druid in your mind, perfectly capturing the core traits that make this nature-friendly class. There is a really nice mix of utility, defense, and information gathering here. The Druid Class for Dungeons & Dragons (D&D) Fifth Edition (5e) - D&D The table above explains all the spells granted at level 3 by this decision. Druids are mystics dedicated to upholding the balance of nature, and indeed the balance of the world itself. still sitting on a full spellcasting arsenal so youre not struggling by any D&D 5E [GUIDE] By your Powers Combined: A Land Druid Handbook - EN World As a Circle of Land Druid, it makes sense because shapeshifting is an integral part of the class. At level 2, when Druids select their subclass, the Circle of the Moon grants the druid the Combat Wildshape ability and access to a special ability called "Lunar Mend." Coast is all about the first tier. Top 10 magic items for druids 1. However, remember that the spirit takes its turn immediately after yours, so positioning for this tactic can be difficult. You These include: badger, bear, cat, spider, wolf, and later a dire raven and deep rothe. The Circle of Land is one of the original Circles introduced in the Players Handbook, making it a classic D&D 5e subclass. . Veteran players can easily find ways to make this Circle more complex if theyre seeking a challenge. The last little trick that I will point out is just something that I read recently. Each gives you access to heavy armour, although as druids will not wear metal you may need to negotiate getting a suit made from Ironwood or ceramic plates. Switch to chalice and heal Circle of the Land Druid - Gatherer - Magic: The Gathering This gives you spells like Detect Magic and Disguise Self alongside Hidden Step, which is basically invisibility. Spider climb isn't that useful for you but divination can be useful. and persisten problems throughout your characters career. Not approved/endorsed by Wizards.Portions of the materials used are property of Wizards of the Coast. Divination - Still not a bad way to get information. You get immunity to being charmed or frightened by Elementals and Fey, as well as poison and disease. attack that grapples automatically. Create Bonfire is a second strong cantrip. through a series of these spectral flames in one turn to rapidly heal, and Web - pretty good control spell. A three level dip to gain access to a monk subclass means giving up a lot of your spellcasting potential. Nature's Sanctuary When you reach 14th level, creatures of the natural world sense your connection to nature and become hesitant to attack you. The circle of the land subclass of druid presents itself as its own class, with plenty of options to choose from when deciding on your land type. I'm currently playing a Lvl 7 Land Druid (Coast) and love it. Its unconfirmed if you can turn into a bear and get frisky with party members like Halsin, but this class has plenty of other unique features to ensure having two or more Druids wont be a detriment to your adventures through the lore-heavy world of Faerun. they have Advantage. If youre interested in more about Baldurs Gate 3s background, check out our lore, story setting, and timeline overview. Druids are able to wear medium armor but cannot use metal equipment. While there are a couple of nice healing spells, your main focus will be support for the party. The Circle of Land is fantastic for beginners because its a very accessible subclass thats easy to learn and build. Circle of Spores is strong, and brings a lot of really powerful offensive Healing should never be an issue. For cantrips, we would suggest going with Druidcraft and Poison Spray. Dream - This is potentially a fun spell for out of combat. What Druid Circle of Land is best? : r/dndnext - Reddit With all this information in mind, you should be able to explore Faerun as the best tree-hugging Druid around. Cure Wounds: Heal a target for 1d8 + your Wisdom bonus. Unfortunately, Circle of Wildfire depends almost exclusively on fire damage, Firbolgs offer you a +2 Wisdom and +1 Strength bonus and provide access to Firbolg Magic. Furthermore, they can select two cantrips from level 1. targets on the ground. when you get Twinkling Constellations (In a way. Despite this, it remains a popular and powerful choice. Spore Druids sacrifice some spellcasting potential for their survivability and melee focus. Natures Ward (10): This provides you with excellent protection against common problematic effects. Cloudkill -Very good damage spell. The Lunar Mend ability allows the Druid to spend their spell slots to heal themselves while transformed, allowing them an alternative use for their spell slots and helping them to stay transformed longer. Create food and Water - Not bad for a survival game. cast spells from time to time. Most other druid builds only have 3 cantrips until level 10, so they have to made difficult choices and tradeoffs. These recovered slots can have a combined level equal to or less than half your Druid level. Halo of Spores as a Reaction, unfortunately, and the ability curiously However, its Acting as advisors and often living as recluses, they remain some of the most powerful Druids in the game. Maintaining an area of fire both deals damage and controls how enemies are able to move. Is that right? Still, you may be able to command Cast something like Every single spell is high-impact, and you truly embody the concept of being a force of nature. Otherwise the ability score has very little to offer you. Thats why we have four core races that we recommend to maximize your Circle of Land build. Between their available archetypes, they're able to serve mixes roles as scouts, strikers, blaster, support casters, and controllers. Life and Nature domains both give you additional versatility while not splitting your loyalty away from nature. Mirror Image - good defensive spell that doesn't require concentration. veterans. I also don't like spider climb as a combat spell because if you take damage and lose concentration, all the sudden you're taking fall damage too. Desert - 2 level 2 spells and a level 3. This content is published under the Open Gaming License, under Creative Commons, or through DMsGuild, and is not considered official content. directed at party members. Feel free to experiment; they can be changed outside of combat at any time. Insect plague scales better (1d10 vs 1d8). Protection from Energy and Hypnotic Pattern. While mushrooms may normally lurk in the darkness, a Spore Druid thrives on the frontline. Divination - Not a bad way to get information. . with turns where With the shillelagh cantrip this will also be used for your melee attack accuracy and damage. Whats important to remember is that this Circle heavily focuses on spellcasting. subclass for veteran players, especially if youve passed over the Druid Druid 101: Circle of the Land by James Haeck Jun 7, 2019 Tags Class Guides Class 101 Druid Class is in session, and today we turn to the mystical druidic Circle of the Land. if a Circle of Stars Druid is proving to be a problem at your table there are Its a subclass steeped in tradition with its members reclusive in nature. The Circle of the Moon Druid also gains access to more powerful Wildshape forms faster than other subclasses, gaining the Deep Rothe form at level 3 rather than level 4, for example. The Circle of the Land allows them to draw power from specific environments and gain abilities relating to them, The Circle of the Moon allows them to focus on shapeshifting and the power of the animal kingdom, and the Circle of Spores draws power from decay and the new life which springs from it. Cleric-equivalent, so you may need to drop out of Wild Shape in order to Your background gives you two skills, two tools or languages, and a minor feature. Druidcraft offers a range of utility features that Druids may enjoy, but lacks the versatility of prestidigitation and the intimidation power of thaumaturgy. means. The Folk Hero background gives Animal Handling and Survival, a useful pair of wisdom skills for a druid, although a Druid has little use for the starting gear which is made of iron. Harness fungi and decay with Dungeons & Dragons' Circle of Spores Druid. Darkvision is also a solid advantage. healing, as well as a support mechanic from Cosmic Omen. Balm of the Summer Court allowed the Circle of Dreams Druid to make a good showing in The Healbot Olympics, but it didnt make the top 3. Honestly, its an ideal Land for campaigns that arent expected to advance beyond mid-level. The language is fairly clear that you cant trigger this willingly, so Anyone that would need help climbing something would likely have this spell anyway. Your Wild Shape forms will relate to your biome since its your homeland, as well as impact your spell list as and Cantrips. TalDorei Circle of the Blighted Druid Handbook. It maintains that naturalist vibe of the Circle of Land while working with your Wisdom score. Land Moon Shepherd Spores Stars Wildfire Dreams Druid Subclass ( XGtE) Summary of subclass features: You have a pool of fey healing energy that you use as a bonus action. Here are my thoughts and the spells you get from outside your list: I've never actually looked that deep into it before. These are different spells to those offered by selecting that Circle at level 3. You can choose forms unique to the Land you picked, and add spice to your build from a combat and RP perspective. I like Grassland, it gives you access to Invisibility, Haste, and always have prepared for free Pass without trace and freedom of movement. Symbiotic Poison Spray: 1d10 Poison damage, a really solid choice. This means most of the time you'll be using leather and hide armours that require a high dexterity to defend yourself with. While there are some nice healing options, most of this class is geared towards support and attack. Its interesting to note that the Circle of Spores is capable of thriving in I do not recommend this for players who arent ready for the After the party had engaged him a bit (and baited the breath weapon), I came out and blasted him twice with lightning bolt, doing about half his HP in lightning damage (31+35).